Blog Posts

Here you will find various writings on subjects which I deem interesting enough to write about. That typically includes web development, miscellaneous programming with python and the Godot game engine, and linux things.

If you wish to discuss anything you read here, feel free to open an issue over at the Github source of this blog.


  1. Ludum Dare 45 Results

    If you didn't read my previous post on LD45, check it out here.

    The Ludum Dare results came in, and I did kinda better than last time. I have a more detailed breakdown this year so you can see how well I ranked in each category.

    My results were ...

    read more
  2. PlainMan - Ludum Dare 45 Post Mortem

    For the unfamiliar, Ludum Dare is a 48 or 72 hour game jam. The organisers announce a theme and begin a countdown, then you have either 48 hours to create a game by yourself and enter it into the "Compo", or 72 hours to work in a team of any ...

    read more
  3. Ludum Dare 44 Results

    If you didn't read my previous post on LD44, check it out here.

    The Ludum Dare results came in, and I didn't do as well as last time. I have a more detailed breakdown this year so you can see how well I ranked in each category.

    My ...

    read more
  4. Sweet Squish - Ludum Dare 44 Post Mortem

    For the unfamiliar, Ludum Dare is a 48 or 72 hour game jam. The organisers announce a theme and begin a countdown, then you have either 48 hours to create a game by yourself and enter it into the "Compo", or 72 hours to work in a team of any ...

    read more
  5. Ludum Dare 43 Results

    If you didn't read my previous post on LD43, check it out here.

    The Ludum Dare results came in, and I managed to break top 100 in two categories! There were apparently 506 ranked entries for the Compo.

    My results were:

    Overall: 144 th (3.645 average from 33 ...

    read more
  6. Overtime - Ludum Dare 43 Post Mortem

    For the unfamiliar, Ludum Dare is a 48 or 72 hour game jam. The organisers announce a theme and begin a countdown, then you have either 48 hours to create a game by yourself and enter it into the "Compo", or 72 hours to work in a team of any ...

    read more
  7. Making a Cutscene with Text Dialogue in Godot 3.0

    When making a more fully-featured game in Godot, I often find myself needing to create a cutscene which displays an image and some text.

    I typically lay this out with the image taking the top 2/3 or 3/4 of the window, and a black box taking up the ...

    read more

Useful Links